drop payload after resetting machine

- under some circumstances the payload is accessed durring reset which would cause a segfault if we drop the payload too early
This commit is contained in:
Bennet Bleßmann
2024-08-03 19:27:32 +02:00
parent 5038b716eb
commit 4d3ceb387e

View File

@@ -323,8 +323,8 @@ impl<'a> LoadState<'a> for LiveLoadAndMachineState<'a> {
#[inline(always)]
fn reset_machine(loader: &mut Loader<'a, Self>) {
if loader.payload.load_state.get_tag() != ArenaHeaderTag::Dropped {
loader.payload.load_state.drop_payload();
loader.reset_machine();
loader.payload.load_state.drop_payload();
}
}